It’s funny how things sometimes just don’t go as planned, right? Take “The Order: 1886,” for instance. Picture this, it’s 2015, everyone’s buzzing about this new game, which was supposed to be the first of a trilogy. Yeah, seriously, three whole games. But plans are just plans until something messes them up. This first game, with its cinematic flair, was actually meant to launch into something bigger… more player-driven.
But hey, reality check. The game dropped to a lukewarm Metacritic score of 63. Ouch. It’s like when you spend all day perfecting a new recipe, and everyone says it’s just “okay.” So, those grand sequels—The Order: 1891 and The Order: 1899—never saw the light of day. And poor Sir Galahad’s story? Just kinda left out there like that one time I couldn’t finish my coffee because, well, priorities.
Word is, they had these killer ten-page pitches for the sequels, promising to expand way beyond that first entry. Sony, though, didn’t say yes. Shame, because who knows how cool it could have been if they’d learned from the first go and had a do-over?
Fast forward to what might’ve been. We’re talking supernatural twists and political tensions like a wild soap opera mashed into a game. But bigger, with more combat and fresh factions. Throw in some multiplayer? Maybe. Guy named Ru Weerasuriya was hinting at this kind of stuff, according to an interview somewhere. Think 20th century, with high-tech military gadgets mixed in—almost like history took a spin through a steampunk blender.
The game-world reimagined, challenging traditions versus innovation—I mean these could have been stories full of those tough moral choices. As I say this, I remember how I couldn’t decide on dessert last night. It’s all choices, right? Imagine destructible environments, open missions, and more character tweaking, possibly refining smooth gunplay, offering up a dynamic playground for the players.
Anyway—wait, lost my train of thought—pacing! Yeah, the sequels might’ve added richer pacing and more content. “The Order: 1886” got heat for being short, kinda like a movie with too many quick cutaways. With more open-ended exploration, expanded skill trees, side quests… it’s like a wishlist of what-ifs!
Think about the shift to massive worlds with zones you could explore. Guess they had to match the console power of the time—mid-to-late 2010s were all about pushing the tech envelope. Plus, they had a done-good on VR stuff later, so evolution wasn’t off the table.
So there it is. The grand story we never got. Maybe I’m dreaming too big here, or just hoping. But hey, the game world’s full of mysteries and missed chances. Who knows, maybe someday…