Sure thing. Here goes nothing:
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Alright, so here’s a bit of a wild ride in the gaming sphere. Let me ramble a bit because why not—an old Rockstar Games guy, Obbe Vermeij, threw in his two cents on this game called MindsEye. You know, the one most of us rolled our eyes at back in 2025.
MindsEye, crafted under the gaze of another ex-GTA legend, Leslie Benzies, popped up that June. It’s an action-adventure on PCs and consoles. People were stoked—Benzies did lead the charge at Build a Rocket Boy, an indie studio. But then, poof, it launched, and frankly, folks weren’t impressed. It was like expecting fireworks and getting a campfire. Kind of bug-ridden, felt a tad short of the mark, and well—it tanked in ratings. But hey, Vermeij? Different story.
Twitter’s where he spilled the tea. Despite the not-so-great buzz, he went through the whole shebang of MindsEye and said, against the grain, “Loved it!” Like, genuinely. Story, characters, you name it—he couldn’t stop gushing. Though, not without poking at the missions, calling them “a bit meh.” Oh, and the bugs—they were no picnic either. His gripe? Could’ve fixed the major glitches and chopped the price down—40 bucks would’ve been sweeter.
By the way—did the marketing team kinda bungle it? Yeah, Vermeij thinks maybe they hyped it up as a “GTA killer” unintentionally. Talk about pressure.
Pause—where was I? Right, MindsEye did nab a few nods for its good bits, even on Steam. There’s a whisper, maybe, just maybe, it wasn’t all bad—could be a case of wonky optimization over real flaws? Fingers crossed they patch it up.
Oh, sidetrack! Rumors float around, suggesting Build a Rocket Boy might pull a Cyberpunk move—redemption arc, here we come. Or maybe they’ll churn out a sequel? Methinks fixing what’s here might garner more love than rushing out Part Two.
Man, this industry—it’s a circus. But it gets folks talkin’, doesn’t it? Yeah, something like that.