Sure, let’s give this a whirl.
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You know when a band says they’re on their “farewell tour,” but then you see them pop up all over the place for another ten years? Supergiant Games is kinda doing that with these Hades 2 patches. Think of it like this: they just slid in another “final” update before the big 1.0 release. It’s like they keep saying goodbye, but then they’re all, “Surprise, we’re back!” I was about to crack a wise one about it, but then I thought, maybe there’s something deeper here. Not just the fiddly bits in their patch notes, you know?
Look, I’m kinda torn. I went over the notes from Patch 10 to 11, and at first, it seemed like Supergiant might be overthinking everything. Like, why mess with Melinoe’s weapons so much? First, they slow down projectile speed for Umbral Flames, and then they crank up the speed for the special attack in the next go. I mean, come on! But once you actually play it and feel that difference—boom, there it is. Makes total sense. All those tiny tweaks they’ve done over the past year? Spot on, even if nerfing Hestia’s boons felt like a personal hit against me.
Supergiant gets it. They know what’s gonna drive us players up the wall, and it’s not just the big bosses like Chronos, who, let’s be honest, could drive anyone nuts. They get the little things too, like balancing the number of enemies on Olympus. Oh, and don’t even get me started on movement and reaction times. Maybe those things matter even more.
I actually dropped out of Hades 2 before the Warsong update. Olympus had me screaming. You spend all this time getting there, and then bam, you’re swamped by a horde of enemies. It’s like trying to memorize a dance routine while tripping over your own feet. Who’s got the patience for that? That said, Patch 11’s calling me back, and now I’m like, okay, let’s see what you got this time, Supergiant.
What really hits me is how most changes aren’t even pulled from player feedback. They got this megaphone symbol for community-inspired tweaks, sure. Some are cool, like shaving time off Hexes activation. But mostly, it’s like the dev team just knows. They feel what makes their games pop, sometimes even before we know it ourselves.
Since the early days of Hades 2, Supergiant swore they’d make the 1.0 launch epic. And in this world where games stew in early access endlessly, it’s easy to forget the grind to fine-tune things is the whole point. It’s funny how Hades 2 Patch 11 lines up with 1047 Games deciding to “unlaunch” Splitgate 2. CEO Ian Proulx basically admitted they missed the memo on what players actually dig about their game. Reddit called them out, and honestly, that’s gotta sting.
So, hey Supergiant, do your thing. Take all the time you need. It’s torture waiting, but I’m here for it.