Man, so here’s the deal. Everyone’s buzzing about this Nintendo Switch 2 thing—mainly because it’s got some fancy Nvidia DLSS going on. DLSS is kinda like magic for graphics, right? Makes even a potato look sharp. Especially handy for a console that’s not exactly a powerhouse, like the Switch 2. But, not everything’s sunshine and rainbows. Turns out, not every developer is on board with the DLSS train. Weird, right?
Take Donkey Kong Bananza, for instance. I mean, you’d think they’d be all over that tech. But nope—Digital Foundry did some digging and found DLSS was missing. Why? Beats me. Just one of those things, I guess. Maybe DLSS was busy napping or something.
Oh, and if you’re playing Bananza, maybe brace for some hiccups. Devs are like, heads up, it might get a bit choppy. And sure, it’s been cooking in development forever, so maybe it skipped the DLSS boat. But hey, it’s not like the graphics will make your eyes bleed. They’re using AMD’s wizardry, some FSR 1 jazz, and SMAA—it’s like putting anti-aliasing on the aliasing, you know?
Then there’s Mario Kart World. C’mon, Mario! You’re supposed to be leading, not slacking. I mean, no DLSS? And to top it off, HDR didn’t get the memo either. It’s like expecting a party and getting… well, a quiet night in. Real letdown.
So, here’s the thing. Maybe more devs will catch the DLSS vibe. Metroid Prime 4: Beyond is lurking on the horizon—with or without DLSS? Who’s to say? It’s anyone’s guess at this point.
In the meantime, if you wanna stay ahead, follow Tom’s Hardware. Get the freshest news and let their insights land right where you need them. But seriously, Nintendo, get on that DLSS already.