Alright, so here’s this wild ride through my messy brain. Let’s dive into this thing about Electronauts and why its whole VR interface design just sticks, even after all these years. Bear with me, it might get a little chaotic.
First off, I gotta mention—Electronauts is like seven years old now. Seriously, where did the time go? I remember it like it was yesterday, mostly because this game could make even someone like me, who’s about as musically talented as a blender, feel like a DJ. Pretty mind-blowing, right?
But, okay, back to the point—I think. The Electronauts interface isn’t just about beats and rhythms. Nope, it’s got these three magical pillars: ease-of-use, hierarchy, and flexibility. So let’s see how this goes.
Ease-of-use
You’ve got to love how they thought to use drumsticks in the game, both for making music and as your tools for navigating the interface. Seriously, humans and tools—it’s like peanut butter and jelly. We’re all wired to work with tools, right? Studies back me up here. We start to feel like they’re part of us after a while. No joke.
And the way these drumsticks reach out? Makes everything bigger and way easier to avoid the “oops, wrong button” moments. Speaking of buttons—Electronauts threw me for a loop. Instead of just poking at buttons, you stick your drumstick in and pull a trigger. Weird at first, but it’s genius for accuracy since there’s no real-world press to guide you. VR twist on buttons, I guess.
Hierarchy
Alright, hierarchy—it’s that thing where everything’s gotta be in the right place. Picture this: all tools as cubes. Like mini-apps on your phone, just chilling on a pedestal. Makes remembering where things are a breeze, without feeling like you’re digging through an unending junk drawer full of folders. Trust me, that’s a nightmare.
Also, only having three active cubes at once? Smart move. Keeps the chaos at bay without being one of those deep-rooted hierarchies that feel like a maze. I’m all about simplicity. Who isn’t?
Okay, I guess that’s the spiel on ease-of-use and hierarchy. Anyway—wait, what was I saying? Oh right, back to exploring this incredible game design on page two. Let’s see where the rabbit hole goes with flexibility. Stay tuned!