Okay, so, Teenage Mutant Ninja Turtles: Empire City, right? They just dropped this pre-alpha peek at how you can run around and do parkour stuff on the Quest 3. I mean, what? Turtles doing parkour? Sure, why not.
So, this game, if you haven’t been following (and honestly, who has time?), it’s by Cortopia Studios. It’s like a first-person action-adventure thing. You can dive in solo or, you know, grab three friends and wreak havoc together as these turtle dudes. Anyway—wait, what was I saying? Oh right, this creative director guy, Ace St. Germain, popped up in this dev diary and started spilling beans about how they’re doing this whole jumping, climbing thing, and it looks… wild?
He even joked, calling it “anime parkour.” I burst out laughing at that. Apparently, they had this bug, right? And he’d just shoot off a mailbox and go flying over lampposts. Would’ve loved to see that. He gives us a heads-up: don’t expect real parkour. They’ve got it set up so your body is like, super tuned-up so you feel like a Ninja Turtle. You’re running, jumping, doing all sorts of dashy things. Probably need some practice to not crash into stuff, right?
Oh! And get this, you’re gonna be kind of flinging yourself onto stuff like cars, like you’re Spider-Man but, you know, green and all. Climbing around, gathering momentum with every leap. Plus, they’ve got these ninja gadgets—or tools, whatever—to help you along, though they’re being all hush-hush about those for now.
Now the vibes they’re going for here? Ghost of Tsushima on flatscreens. Nice pick. You take charge of any of the four turtle bros—Leonardo, Raphael, Donatello, Michelangelo. All packed in this second dev diary, and yeah, saw some concept art drop last month.
Heads up, though! We’re looking at a 2026 launch for this thing on Quest and Steam. So maybe jot that down somewhere if you can remember where you keep important notes. Or not. Whatever.