Finding this Holtzman Amplifier in “Dune: Awakening” is a trip, honestly. That first non-essential contract, “Wrecking Crew,” just throws you into the deep end. Seriously, it’s like they’re daring you to find it. Crate’s hiding it, and let me tell you, it’s basically camouflaged. No glowing lights or neon arrows shouting, “Hey, I’m over here!”
The game wants you to channel your inner detective, and maybe it’s worth it? I mean, who turned off the quest markers? Anyway, you’re in the Alcyon wreck, wandering like a lost puppy because that contract just says “go find it.” Nothing screams “grab me” about this container. It’s almost like the game is having a laugh at your expense.
Picture this: You clear out the Alcyon’s entry—it’s mandatory, no shortcuts here—and then there’s a staircase off in the back right corner. You follow it, enter this room with a fancy planet hologram doing its light show, and bam! Crates. Naturally, you poke around, and there you have it. Holtzman Amplifier plus some shiny Solari, the game’s currency. Feels like a secret, though the quest tracker disagrees, weirdly insisting it’s still lost until you hand it over. Bit of a bug, maybe? Who knows.
While you’re there, don’t skip the rest of the wreck. Scavengers loitering about are great for racking up experience points, plus you can gather blood (don’t ask me why) for your blood purifier. It’s kinda therapeutic, in a brutal game-sort-of-way.
Return to Griffin Trading Post—next time you swing by, that is—and toss those goodies into the contract terminal. You’ll snag 350 XP and 2,000 Solari. It’s… well, let’s call it modest. But hey, it opens up fresh contracts! You might already have what you need for them or can snag it quick, bringing in more cash. Oh, and by the way, you can stock up on essentials like plant fiber or welding wire there, too. It’s the lazy adventurer’s dream. Spend your hard-earned reward if you’re not into crafting that stuff.