Sure thing, let’s dive right in. So, imagine this: you’re just minding your own business, and BAM! A train pulls up with an invite to a black hole. Seriously, like that makes sense? Anyway, this kicks off the next big adventure in Destiny 2: The Edge of Fate. Bungie’s dropping it on July 15. You get this time-warped train car saying, “Hey, come to Kepler,” which, by the way, is barely holding together because of a black hole. Sounds cozy, right? If this whole setup unravels, the solar system might just… disappear. But no pressure!
I got my hands on this and spent forever messing around in the new expansion. There’s this super solid solo campaign with updates that’ll shake things up. I roamed around Kepler, checking out my fancy new gear, like this energy ball thing—don’t ask—and got tangled in traps. Also, Bungie rolled out some techie stuff like the Portal system, SoloOps, and Arms Week. Good news though, everyone gets a taste of these, whether you buy The Edge of Fate or not.
Alright, buckle up because here come the good bits.
So, Kepler… the place is wild. Picture rocky, dusty terrain with some weird yellow web thingies and bubonic growths that look like alien mushrooms. Time there? Majorly screwed up. Old facilities and tech lie abandoned. Oh, and trains from Earth keep crashing in—opening portals to who-knows-where. Freaky, right?
Enter Lodi. This character feels more like someone you’d meet today than in a Destiny timeline. Lodi’s fascinated with Earth and helping players—seasoned or not—find their way. It’s like Bungie’s way of getting everyone caught up in Destiny 2’s universe without a hitch.
Now, onto this Matterspark orb business. Basically, you jam a button and whoosh—you’re zipping around as this electric orb, shocking foes and sneaking into secret spots. I even tackled a mini-boss by amping up pylons scattered across the battlefield. Trust me, it’s a game-changer. Once you nail it, you can use it whenever you want for endless epic moments.
Then there’s the Relocator—a nifty gadget. Aim at distant nodes, create a portal, and bam, you’re through obstacles or across crazy distances in no time. Works with Matterspark for some mind-bending puzzles. Keeps you on your toes!
Oh, and there’s Mattermorph. Grab a chunk of this potent fungus and suddenly you’re tossing projectiles that transform stale scenery into new paths. You gotta combine everything to navigate complex maps. Fun times, really!
Let’s not forget the Exotic weapons. Talk about game-changing—like:
– Graviton Spike: It’s got arc and stasis modes, interplaying like some weapon waltz.
– New Land Beyond: As if stacked precision hits weren’t already satisfying enough.
– Third Iteration: My personal fave. Hit the mark and kaboom—unexpected invisibility at your fingertips.
Once you’ve tackled all that, missions like “Charge” and “Transient” mix brain-teasers with fire fights. Like, restoring generator power requires cracking puzzles and brawls. Double boss battles with shields that only Matterspark can obliterate? Let’s just say it spices things up!
Then there’s the Power Plant mission—disable the House of Exile’s giant plant. Lingering tech, defending zones against explosions—an explosive culmination awaits.
They’ve even revamped the Portal menu for quick access to Destiny 2’s finest. And SoloOps? Pure genius! Customizing challenges for better rewards? Yes, please! Here are some gems I stumbled across:
– The Salt Mines: A cavern, boss gauntlet, what more could you want?
– The Conflux: Floating platforms and shielded bosses. It’s madness!
– K1 Logistics: Moon-surface enemies, deactivating panels—it’s a rush!
The new armor set bonuses are tantalizing. Like Aion Renewal for speed boosts when wearing matching gear. Who wouldn’t want that?
Bungie’s not done yet. Arms Week launches right after the expansion drops. The Shooting Range at The Tower lets up to six friends test their arsenal. New weapons, mods, events—it’s like a festival!
So, set your course for Kepler when Destiny 2: The Edge of Fate crashes into our galaxy on July 15. It’s going to be a ride.