Sure thing, here it goes:
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You know, I was just minding my own business this morning when boom—Elden Ring Nightreign went kaput for a bit. They said it was just an hour of maintenance. Why? Well, to slap on a fresh patch, of course. Not like a massive overhaul or anything—version 1.01.2, so clearly, they’re just tidying up a few things.
Apparently, it’s mostly about squashing some bugs. But here’s the kicker—there are nerfs too. Not the fun kind, mind you. One of them was so subtle, you might have missed it altogether. How sneaky!
Oh, and cookies! I mean, those pesky targeting cookies. They were yammering on about needing those to see any of this juicy stuff… whatever, just had to mention it.
So, they dropped 1.01.2 on us, right? The sequel to last week’s amazing 1.01.1 from June 2—like a hot new Netflix series or something. But don’t get your hopes up for any glitzy new features or spectacular additions. It’s mostly balance stuff.
Let’s talk bows. Apparently, there was this glitch that ramped up their physical attack power when you added some magic. It’s kind of hilarious how everyone was flocking to bows lately, thinking they were the next big thing. Turns out, it was just a bug. Ouch, that’s gotta hurt.
Another fix? Some weapons were handing out extra attack power and joyful status ailments like candy. Probably not how they intended things to go down. Anyway, they’ve sorted that out now.
You’ll be thrilled (or not) to hear there’s also a tweak for the ‘Projectile Damage Drop-Off Reduced’ thing. Now, you might actually find those in chests or from enemies. Woohoo! Oh, and for those trekking through the ‘Find the Demon Merchant’ quest in Limveld, the merchant will actually show up now. So, yay?
Here’s the nitty-gritty on what they changed:
– Pulled the plug on a bug with ‘Add (Magic/Lightning/Holy) to Weapon’ for bows.
– Stopped certain weapon skills from doing uncalled-for attack power boosts.
– Got weapons with the projectile thing back in the loot rotation.
– Made sure that elusive Demon Merchant complies and respawns. Tricky fellow!
– Fixed some action loop issues with Libra, the night critter.
– Stabilized Adel’s battle scene—whatever that means.
– Oh, and saved our sorry selves from Wormface’s deadly hugs.
Anyway, the devs say they’re still on bug patrol, so don’t worry if something quirky pops up. They’ve got more fixes in the pipeline. Not sure if that means we’ll see repeats of these glitches or something entirely fresh.
Fingers crossed the server downtime didn’t mess with that oh-so-secret rare item and its quest line. Even if it did, worry not—our trusty Elden Ring Nightreign guide’s always got your back, downtime or no downtime. Go ahead, check it out—maybe it holds the answers you’ve been searching for!