Alright, let’s dive into this. So, picture yourself wandering around PAX East 2025, surrounded by the usual chaos. What caught my attention? This quirky little demo by Meredith Gran, “Perfect Tides: Station to Station.” I mean, how do you make a point-and-click fresh these days? Somehow, she pulls it off. Seriously, you stroll through this game like you’re just chatting and leveling up your social life. Who would’ve thought?
Anyway, the main player here — Mara. She’s a young writer, 18, navigating this sprawling urban jungle, trying to grow up but also just… not. A real mix of point-and-click meets RPG vibes. Mara collects ideas on her phone. Yes, ideas like people and places. They become ammo in conversations—like you’re using small talk as currency or something. That’s what sets this game apart.
Now, navigating this city—let’s be honest, I felt lost more than once. But hey, it’s part of the charm? No tabs like “Look At” or “Talk To.” The game flows more naturally, less clunky. Decisions matter too. Affect Mara? Check. Change the story’s end? Absolutely. I especially loved how I had to wing it to crash a party, clueless about the host.
What else? The teen awkwardness. Spot on. Like, I cringed along because who didn’t have those moments? Meredith Gran poured her soul (it feels like anyway) into this. It’s this slice-of-life saga stretched over a year, yet the demo… felt like barely scratching the surface. Sixteen hours, people say, once it rolls out on Nintendo Switch and PC.
Keep it on your radar. Trust me—or don’t—Station to Station might just be your next surprise obsession.