Sure thing, here’s the revamped version:
You ever get the feeling a big company just doesn’t get it? Like, they’re doing their own thing, and you’re left there scratching your head, sipping on your coffee, wondering what on earth is going on? That’s kinda how David Gaider felt when he was over at EA working on Dragon Age. He tried waving the RPG-flag high and proud, and EA, well, they just looked at it as some ancient relic. Slow, clunky. Who needs all that, right? Guess they couldn’t see the beauty in it.
Anyway, Gaider was knee-deep in this fantasy world, crafting stories for Dragon Age: Origins, its 2011 sequel, and Inquisition. Loved the stuff, but I guess not everyone thought the same way — EA had a whole different game-plan. Origins came out in 2009, and boy, oh boy, it was a hit! Even now, people swear by it. Meanwhile, the newer games — eh, not quite the same flair, ya know? It’s like trying to find your favorite comfort food and realizing the recipe’s changed. Depressing, right?
Had to chuckle at this: Gaider mentioned how EA saw those RPG mechanics as something for the ‘cave nerds.’ Yup, you read that right. Apparently, RPGs were for the folks hiding away in caves, not worth chasing after. How wild is that? “Let’s appeal to everyone else," they probably said. Maybe that’s why Anthem flopped? Just saying.
Oh, there’s a chunk of drama too — BioWare’s teams weren’t exactly all buddy-buddy. Like cats and dogs, kind of. So, the whole studio dynamics were a bit… messy. I imagine a lot of side-eyeing.
And what’s next for Dragon Age? Well, after The Veilguard kinda tripped over its own shoelaces, I’d say it’s a big "who knows?" Mass Effect is the shiny toy right now. Guess we’ll have to wait and see if they dust off the ol’ wizard hats and dragon scales once more.
So, did I lose you? Maybe. But that’s the mess of it.