You know that feeling when you’re just sprawled out on the couch, thinking about everything and nothing? Well, that’s kinda how I felt after hearing Hideo Kojima, this total legend in gaming, spill the beans on how he likes to roll with tiny teams. Yep, the guy who brought us some wild stuff over the years.
So, picture this: Kojima at some fancy press event. Don’t ask me why I remember this, but he was raving about “Clair Obscur: Expedition 33” — yes, sounds epic. A tiny core team cranked it out, only around 30 folks. But of course, those credits roll on and on, ’cause let’s face it, outsourcing is a thing now.
Back in the day, Kojima says, it was all DIY with a team of six. I mean, can you imagine? Six people and you’re all pulling strings. Now, it’s grown — explosion kind of growth. Like, how do you even keep tabs on everyone? You don’t. You gotta let go, throw ideas in the air, and hope they stick. And sometimes, they just flop. Big team, big problems.
Anyway — wait, no — he starts chatting about Sandfall Interactive, only 33 people and a dog apparently. He totally digs it. And I’m like, same, Kojima, same. For him, that’s the dream setup for creating magic.
But it’s a mission, right? You’re in this battle to be super slick with your tiny crew while aiming for something massive. Kinda like trying to bake a giant cake in a tiny oven. Sensible? Not really, but hey, that’s how creativity rolls sometimes.