Sure, here’s a more human-like version of the article:
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Okay, so here’s the deal. It’s been three decades, and suddenly, boom, it’s Tail Time again. Who’d have thought? Gex, the gecko we loved before that smooth-talking GEICO lizard stole the spotlight, is crawling back onto our screens with the Gex Trilogy. Yep, you heard right. Three games. Quality of life upgrades and all that jazz. But should we care, or is it better off staying in the ‘90s? Alright, let’s dive in—or do I mean flop awkwardly?
So, first up, we’ve got the original Gex. Fun fact—it first popped up on the 3DO. Who even remembers that thing? And yeah, later it moved to Sega Saturn and the good old PlayStation. Gex was strutting his stuff in 2D back then, with a plot so thin you could lose it under the couch. Basically, Rez (the bad guy) yanks him into a TV to make him a mascot. Way to go, villain originality. You’ll jump through different TV channels to find Rez, from a spooky Cemetery to something called Kung Fuville. Why? I don’t know, they probably ran out of names.
Anyway, Gex’s moves? A tail attack and this bounce thing. Oh, and he gobbles up power-ups like flame shots and invincibility. I mean, it’s not groundbreaking, but it’s something. Also, save points turned into cameras. Yeah, it’s quirky. But what drove me nuts? Those constant one-liners from Gex. Funny once, then it’s like okay, enough already. The game’s creativity is hit-or-miss. Some levels just blend into one messy blur.
So, let’s pivot. Enter the Gecko—it’s 3D now. And yep, Rez is back. Gex is tempted by money this time. Real subtle. The controls are better, but honestly, still kinda floaty, like trying to walk on a trampoline. The camera though, oh boy. Switch it to manual unless you enjoy chaos.
Gex gets to hop through a hub world, unlocking levels by grabbing remotes. A creative touch? Collectibles change as you snag more of them. Carrots to spinach cans, then TNT plungers—who even thought of that? Costume changes are also a thing. Rabbits, astronauts, disco fever—pick your flavor. Easy to lose track of where you’re going, but somehow, this confusion adds charm. It was actually my fave.
And onto Gex 3: Deep Cover Gecko. Here, Gex is off to save a Baywatch star. Seriously, that’s the plot. The hub world’s now a sprawling mess. The collectible Fly Coins don’t even change like before. Feels like a step back. But hey, they tried to make bosses more fun this time. And despite its flaws, this one’s more connected. You’ll snowboard and even hop into a tank. Why? Who cares, it’s fun.
So, overall, the Gex Trilogy is like a blast from the past, with a pinch of new polish. It’s as ‘90s as it gets. Generous props to Limited Run for keeping it authentic—warts and all. Extra goodies like commercials and interviews are neat too. But the platforming, to be honest… it’s just okayish. Never gonna top Mario 64. Still, having them on modern systems? I’m down with that. It’s like watching old sitcom reruns. They deserve a spot in gaming history just for capturing that wild ‘90s vibe.