Stealth Games: A Messy Love Letter
Okay, so picture this: it’s 1987, and Hideo Kojima drops this game called Metal Gear. It’s like—bam!—the stealth-action genre is born. Who would’ve thought, right? And then Thief, Hitman, and Splinter Cell come along and everyone’s like, "Yeah, we want more of this sneaky stuff." Fast forward to now, and the stealth-action games are like, insanely complex. But here’s the kicker—they kinda lost that original charm. Enter No Sun to Worship, trying to bring back that old-school vibe. Why? Beats me, but they’re giving it a shot.
Going Back to Basics…Kinda
So the game’s got these six chapters, and they’re not a drag, promise. You get in, take out the bad guys, and get the heck out. Simple, right? Well, you’ve got the same tools every time, and Merlino Games is basically saying, “Figure it out.” It’s like a puzzle with no rules, just you sneaking around, smashing lights, saving precious ammo for when it really counts. But let’s be real, creative improvisation is the name of the game—even with an empty gun. Talk about bluffing!
Art in a Wrecked World
Ah, the aesthetics—where do I start? This game doesn’t just copy old mechanics, it’s like a time machine. The world’s bleak, colorless, like someone wiped out all the sunsets. Imagine a post-nuclear world still trying to pick up the pieces. That’s the scene. No dialogue needed; the environment does the talking. It’s kinda depressing, but oddly beautiful. If that makes any sense.
Want that sweet nostalgia hit? Craving some stealth mischief? No Sun to Worship might just scratch that itch. Sneak, assassinate, rinse, repeat. Perfect for when you just want to be a shadow.
Is it worth a shot? Probably. Will it make you feel like a stealth genius? Maybe. Or you might just fumble around in the dark—but hey, that’s half the fun.