ShapesXR, since 2021 (seems like a lifetime ago, doesn’t it?), has been this go-to 3D and XR prototyping spot. Imagine this — they just rolled out this animation doohickey that pumps life into your XR doodles. Expressive, lifelike… you get the idea.
So, there’s this shiny new ‘Animation’ gizmo, right? Claims to be intuitive — think frame-by-frame animation, no coding karate needed. Wonder if it’s that simple or if I just overthink stuff. UI moves, storytelling… gestures… whatever, it can be “scripted” without writing gobbledygook.
One time, I imagined a UI moving like it had too much coffee. Maybe I’m just quirky. But, ShapesXR says you’d get all immersive, expressive, woo! Fun fact — I read somewhere that an immersive design once made someone dizzy. Was it true? No clue. But memorable.
Inga Petryaevskaya, CEO-extraordinaire, pipes in about how animation courses through their veins. Picture this: ShapesXR dreaming of effortless, fast, and wild creative exploration. Reminds me of kids with LEGOs. Anyway (back to focus), this Animation gear lets teams sync up — cross device, browser, or headset (Quest and Pico vibes).
A real eye-opener: accompanied by an instructor robot thing, sample spaces, tutorials — the works. Now this is where my brain did a dance, imagining virtual hand-holding through in-app asset animation. Nuts, right? And yet, kind of cool.
ShapesXR emerged back in 2021 focusing on creatives. But — surprise twist — it’s free on the Horizon Store for Quest 2 and Pico Store. Maybe it’s a ploy? There’s a catch: free equals one editable space, 10 states max, 20 MB asset size. Gotta level up to Business or Enterprise for hardcore stuff.
Me? I’d hit a wall at 20 MB. Or not. Another day, another weird feeling.