Alright, so where do I even begin with this chaos? 2021 brought us this game, Lost in Random, right? It’s not even a roguelike, but somehow it just screamed that it should be—and who could ignore that gut feeling? The team working on it always thought this wacky universe and the whole dice thing would slide right into the frenetic pace and combat craziness of a roguelike. Honestly, can’t blame them.
I chatted with Martin Storm, the big shot behind the sequel, Lost in Random: The Eternal Die. He told me during a call—it was kinda glitchy or maybe I just wasn’t paying attention—that they thought making it a roguelike was a neat twist. Makes sense. So, that’s exactly where it all began.
This sequel, The Eternal Die, is like someone took the original game, flipped it upside down, and shook it a bit. Now you’re in the shoes of Queen Aleksandra—yeah, the villain from the first game. You and this bizarre talking die, Fortune, are out there fighting through these ever-changing levels. It’s all about trying to escape some creepy trap thingy. Why do they always have these traps?
Storm said the die, the randomness, the world—it all aligns perfectly with the roguelike vibe. They kicked off with this tiny team, just seeing where the dice (ha) would take them. The direction? Dive deeper into gameplay and combat while keeping it in that bizarre Lost in Random universe.
Anyway—or was I about to say something else? So, in the first game, Even (the hero) could wander around this Kingdom of Random. But now, with The Eternal Die, there’s none of that. It’s all go, go, go, much like the game Hades. Have you played Hades? You should, it’s wild. Storm even mentioned, yeah, it was a huge inspiration. Shout out to Supergiant Games because they kinda rewrote the roguelike playbook with narrative goodness mixed in. Seriously, go pay them some respect.
Somehow, The Eternal Die is from a different developer, Stormteller Games. Half the crew from Lost in Random jumped ship to help here. It keeps that same strange and quirky charm—something they clearly didn’t want to lose. Storm emphasized that. Those who worked on the first game really nailed its essence. Weirdos, but they know their stuff.
What comes next in the world of Lost in Random is anyone’s guess. Storm’s lips are sealed—as if he spilled, anyway. He did say we’ll get more Eternal Die content. When, where, or how long? Beats me. They’re cooking something up, though. Stay tuned. Or don’t. Up to you, I suppose.